Still geeking: as a bit of a postscript, I discovered how to escape the Sierra Madre vault with all 37 gold bars.... if you take steps to make every second count.
Most of the methods for doing this seem to involve elaborate setups with landmines or cheating with console commands; this method works on my unmodified XBox with patches to date and needs no hackery, although it'll probably take you a few tries 'n dies to make it.
Here's a scribbled walkthrough.... and just for proof, a snap of all 37 bars laid out back at the Brotherhood of Steel bunker, which by the way is ideal player housing for the rest of the game, containing a functioning Sierra Madre vending machine. (You did win the complimentary voucher back at the casino, right?) This is also on my newly-relaunched personal blog, chrisworth.com. Enjoy!
29 May 2011
16 April 2011
My Fallout: New Vegas Tour
Here's my answer: because life itself is fundamentally silly. We're born. We eat, sleep, reproduce. And then we die. We're each an eyeblink even in human history, let alone the history of the universe. There's not a lot of point to any of it; life has no innate meaning or purpose, save that which we impose upon it. So the worst thing you can do is take it too seriously.
Besides, the American West is among my favourite places on earth. The vast distances, the extremes of climate, the hardscrabble characters eking a living from motels and dime stores. There are millions of stories scratched into the sands of the Mojave, with millions more left to be written. In its own tiny way, this trip was one of them.
The only thing left to do is thank my special friend Melissa, source of the idea. (Herself a midwesterner, she once did a tour of Rome based on the much-panned film "Hudson Hawk".) I haven't seen the movie yet, Melissa: it's waiting for us when I see you again.
So there you have it: my Fallout New Vegas Tour, a real-world journey around 34 locations that appear in the game. If you've just arrived at this blog, here's where you start.
Location 34: Hoover Dam
Anyone for skateboarding? |
A shorter drop in-game |
That's a lot of concrete |
Everything's wider and lower |
Isn't there a shotgun in there? |
Seems further to walk |
A glass box in the canyon... |
...but concrete suits the NCR better |
A couple of wingsuiters |
A bit shorter in-game |
Come on in, the water's lovely |
Bit too chilly perhaps |
That's how far the water level has receded - possibly due to global warming. You see signs of this all over the West's lakes and forests, and it's worrying.
And that's my Fallout New Vegas Tour! It's been a great trip; thank you for joining me on it. GAME OVER!
15 April 2011
Location 33: Cottonwood Cove
Nearing the end of my tour, I reached my penultimate stop: Cottonwood Cove. Er.... ave?
One trap for anyone relying solely on their Pip-Boy/GPS for directions is that there's a street named "Cottonwood Cove" in Boulder City, so my suitably dusty SUV and I bowled up in a neat residential street that's more soccer mom than switchblade maniac.
Not to be deterred, I fast travelled to the correct place thanks to a friendly BLM ranger or two. That's the great thing about American recreation areas - once you get on the right road, it's generally a straight run to the venue.
The first indication I was in the right place came at the ramp; the sloped launchway is easily discernible in FNV, although the water table seems to have dropped a bit.
The clincher, though, came with this rocky dune on the left. It's where you peer out after arriving from Camp Forlorn Hope, Boone hissing through his teeth if he's your travelling companion.
In reality, much of the area is concreted over, but the general shape of the bay, jetties, and strollways fits.
The lighting's a bit odd in the game here, presumably to create an aura of menace - this is, after all, the second-most Caesar'd up location in the game.
In reality, Cottonwood Cove had the most glorious weather of anywhere I visited, well over 30C.
A shout-out here for the USA's Bureau of Land Management (the agency that puts up all the brown signs.)
The rangers you meet in such areas tend to be full of information, friendly and outgoing and obviously enjoy their work although it can hardly be a high-paying job.
On my trip they were a constant presence, a bit like the NCR, and always keen to help out.
A ramp for launching boats... |
... or launching campaigns |
The first indication I was in the right place came at the ramp; the sloped launchway is easily discernible in FNV, although the water table seems to have dropped a bit.
Latin is a language, dead as dead can be |
First it killed the Romans, and now it's killing me. |
In reality, much of the area is concreted over, but the general shape of the bay, jetties, and strollways fits.
I'm seeing cover, sniper points, throwing lines... |
I'm seeing blind alleys, dead ends, places to die a horrible death... |
Always trust a brown sign |
Especially if it's wood |
On my trip they were a constant presence, a bit like the NCR, and always keen to help out.
I came, I saw, I conked out |
So here's the cove itself: drier in the game, but both pontoons are there. I tried to cadge a lift to the Fort, but couldn't find a boatman to take me there.
Misty eyed as the trip nears its end |
It was at Cottonwood Cove that I sensed my strange journey was nearing its end. There was only one place left on the list: Hoover Dam.
Location 32: Red Rock Canyon
We're at Red Rock Canyon! Which was always going to be a difficult one.
There was no need for the FNV design team to match rock for rock (we all know they hate mountains anyway, since so many are cut down to size in the game) and with such large rocks the game's forced perspective knocks everything out of whack anyway.
I'm not pretending there was any exploring involved here. Unlike The Devil's Throat this bit of the American landscape is an easy drive from Vegas, and the route is a paved thirteen miles of scenery with plenty of parking and rest stops.
But the canyon IRL takes your breath away, and the game conjures up exactly the same feeling: the sense of space, the distances, the majesty of the geology. OK, I'll stop.
The game graphics give a better sense of colour than my camera; there's a richness to the reds, especially later in the afternoon, that the game captures perfectly.
Even if the mountains are a bit truncated - even the Great Khans, hardasses that they are, don't want to walk a dozen miles just to feed their Bighorners...
Now these two pics are interesting: I bet you thought the game inserts all those handy dirt tracks and scrambling routes to guide the player between locations?
Well, at least some of them exist naturally - as can be seen from the ledges on the left.
Here's another vid, taken from a different parking lot. Next time you're in Las Vegas, make sure you get out to see it - it's a refreshing change from the neons.
My journey is nearing its end. My penultimate stop: Cottonwood Cove.
It's set in stone |
Any reason it looks like a tomb? |
But the canyon IRL takes your breath away, and the game conjures up exactly the same feeling: the sense of space, the distances, the majesty of the geology. OK, I'll stop.
The only thing that could hurt this rock is a nuclear holocaust |
Damn! |
A handy path to stroll along |
Stimpaks aid fall recovery |
Here's another vid, taken from a different parking lot. Next time you're in Las Vegas, make sure you get out to see it - it's a refreshing change from the neons.
My journey is nearing its end. My penultimate stop: Cottonwood Cove.
Location 31: Spring Mountain Ranch State Park
Picnic tables, picket fences ... it's Spring Mountain Ranch State Park!
The park is a manicured family R&R area in the midst of some awe-inspiring scenery - yes, the red banded mountains are shared with Red Rock Canyon next door.
As an aside, have you noticed how the game designers really had it in for those mountains?
I mean, practically every one has had its summit clipped or great chunks of its sides torn out; we're almost talking "Red Pebble Trench" rather than "Red Rock Canyon". You heard it here first: Obsidian/Bethseda HATE our lumpy geological friends.
I'm nearing the end of my quest: just a few more locations to go. Next up: Red Rock Canyon.
Picnic, anyone? |
Calm before the Khans |
I mean, practically every one has had its summit clipped or great chunks of its sides torn out; we're almost talking "Red Pebble Trench" rather than "Red Rock Canyon". You heard it here first: Obsidian/Bethseda HATE our lumpy geological friends.
I'm nearing the end of my quest: just a few more locations to go. Next up: Red Rock Canyon.
Location 30: Mojave Outpost
It's a long way to.... |
Especially when you're walking |
But the road exists: it's the Interstate 15 again, sloping sharply upwards as you head southwest away from Primm, and in these pictures I'm just brushing the edge of the Mojave National Preserve, the park area of the desert.
I can't go much further down this road. Let's check out the scenery at Spring Mountain Ranch State Park.
Location 29: Camp Golf
No spikes on the green please |
Course needs hosing a bit? |
Lake Las Vegas is largely a private community (many of whose citizens drive around in golf carts) and the whole area has a very Truman Show feel to it, not quite real. I suppose that's appropriate.
My load's approaching 270kg. Let's do some trade at the Mojave Outpost.
14 April 2011
Location 28: Bonnie Springs
Bonnie Springs is an unusual one. The wrecked township isn't a real town... because Bonnie Springs is a theme park for kids!
Shootings and hangings - now that's some all-American entertainment for you.
I notice the hills are looking distinctly the worse for wear after the nuclear bombardments, but I suppose it'd give your house more light.
There's a sign at the town entrance too, and it's another example of where the game does real life a lot better than reality.
It's time to catch up with the NCR at Camp Golf.
Head for the hills |
Proportions a bit nixed |
I notice the hills are looking distinctly the worse for wear after the nuclear bombardments, but I suppose it'd give your house more light.
Doesn't say Wild West to me |
Authentic Americana |
It's time to catch up with the NCR at Camp Golf.
Location 27: Quarry Junction
Breakin' rocks... |
Fallout fans either love or hate Quarry Junction, the Deathclaw-infested arena near Sloan. And if you thought Deathclaws were hard, try getting close enough to photograph the real thing!
It's a working pit with major machinery moving around all the time; while it's possible to drive up to the site it's not possible to get up close and personal with the quarry's central machine, the vantage point from which you probably picked off the 'claws with your sniper rifle. You remembered the hollowpoint ammunition, right?
There was some serious wind going on when I visited - not a million miles from the game's dust devils, I suppose; no wonder the Deathclaws stay sheltered in the quarry - but I managed to take a few seconds of video:
... and breakin' bones |
There was some serious wind going on when I visited - not a million miles from the game's dust devils, I suppose; no wonder the Deathclaws stay sheltered in the quarry - but I managed to take a few seconds of video:
I need a break after dealing with those Deathclaws. Let's check out Bonnie Springs.
Location 26: Sloan
Down and dirty in Sloan |
You don't get much further from the glitz of the New Vegas Strip than mining town Sloan and its Deathclaw-infested seam Quarry Junction. The rough and ready town actually exists, and it's a working company town.
In our world it's quite new and spruce; in the Fallout world, of course, it's a rustbucket junkyard. I saw no more than half a dozen buildings, most of them simple prefabs or work sheds, and a few shipping containers scattered about.
I'm not sure if it has an actual population or if it's a daytime workplace that happens to have a name - take a look at the video and take a guess for yourself.
Downer and dirtier |
I'm not sure if it has an actual population or if it's a daytime workplace that happens to have a name - take a look at the video and take a guess for yourself.
With a song in my heart and a Maximum-changed Holorifle on my shoulder, I head down the road to Quarry Junction.
Location 25: Boulder City
Boulder's historic hotel |
Bit of a strech, but the biz is there |
In the historic district |
Another Boulder building |
Realistically, the buildings in the game could have been based on any of these - or none of them.
Next I'm fast travelling a bit, across the game map to Sloan.
Location 24: Callville Bay
Heading for Hoover |
Lakelurks ahoy |
Escaping the cazadors, I'm off to Boulder City.